These boosts can be shared at half their original power with all allies, by grabbing a skill called Shared Skill. Fighting alongside Batgirl boosts melee damage by 15%, Red Hood does the same for ranged damage, and Robin provides the same boost to Stealth Damage. Related: Gotham Knights: Best Abilities/Skills for Red Hood Family Ties & Shared Skillįamily Ties is an excellent power boost for Nightwing, giving him +10% defense and resistance, and adding even more bonuses based on the heroes in his group. It also provides additional elemental effect buildup to his darts, gives him the ability to remotely revive allies using darts, and helps him build up more momentum. The Pack Leader skill tree really shines in group combat, giving Nightwing bonuses for having other heroes in his team while allowing him to share those buffs with his allies. It restores a portion of Nightwing's Health whenever he uses a Momentum ability, and since this skill tree is full of Momentum boosting skills this can be used to full effect regularly throughout a fight. Mind and Body, as the capstone of the Acrobat skill tree, is incredibly powerful. This alone is very useful, but it can be further upgraded with Haly's Favorite and Evade Chain Momentum, which add a knockdown at the end of the triple dodge and a momentum boost at the end of the triple dodge, respectively. Related: Gotham Knights: Best Skills for Robin Evade ChainĮvade Chain allows Nightwing to perform three consecutive dodges in quick succession, allowing him to easily outpace and outmaneuver enemies. Paired with Aerial Bounce from Raptor this extra damage quickly adds up and allows him to cripple the enemy from the air. This skill is right at the beginning of the Acrobat skill tree, and increases Nightwing's Aerial Attack damage by 20%. It also gives him a very powerful chain-dodging ability. The Acrobat skill tree gives Nightwing the best momentum generation out of all the playable heroes, allowing him to use his Momentum Abilities consistently and regularly. This can provide him with extra damage quite easily, since he's very good at bouncing between targets. Critical DistanceĪs the capstone skill for the Raptor Skill tree, Critical Distance is a useful addition that boosts Nightwing's Critical chance and Critical damage when he performs a melee attack from a long distance away from the enemy. Finding time to place the mark during ongoing combat can be tricky, but use of Smoke Bombs and other means of distracting the enemy can provide the necessary time. This increases the damage dealt to that target by 10% for the entire party, making it a fantastic damage buff for dealing with larger enemies and bosses. Related: Gotham Knights: Best Skills/Abilities for Batgirl Assassin's MarkĪnother excellent pick for Nightwing's skills, Assassin's Mark allows him to use AR Vision to place an Assassin's Mark on a target. This allows him to follow up with an Aerial attack, and pairing this with the Aerial Bounce skill allows him to repeat that Aerial Attack three times in a row after the Pounce. Trampoline is a fantastic addition to Nightwing's kit, allowing him to use his Pounce Momentum Ability to launch himself into the air and out of reach. The Raptor skill tree gives Nightwing a number of skills to improve his damage output and combat mobility, notably giving him access to a potent chain-bouncing attack.
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